Day 1:
- Started a new project.
- Stole a sample scene.
- Figured out how to attach camera to player, then swapped default player out for a cube. Animation is for
noobssuper advanced people. - Made a movement script that includes jump. The directional movements are currently analogue, might make that physics-based too since I'm already using rigidbody for jump for convenient gravity.
- blocked in some assets.
- Refresher on the tiny bit of C# I knew.
Code notes:
public KeyCode myKey = KeyCode.M;
if (Input.GetKeyDown(myKey)){
}
void OnCollisionEnter (Collision col) {
if (col.gameObject.tag == "Ground") {
isGrounded = true;
}
}
Vector3 playerInfo = player.transform.transform.position;
gameObject.transform.position = new Vector3 (playerInfo.x + cameraDistOffsetX, playerInfo.y + cameraDistOffsetY, playerInfo.z - cameraDistOffsetZ);
Next Steps:
- Make a less cubish player character
- Get it to face whichever direction it moves in
- Make it possible for the player to have a dialogue with Rynn
- Probably figure out a rough art style??
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