With Herbie's help, figured out how to destroy flowers using both trigger and collision.
Trigger:
check "is trigger" box in unity
void OnTriggerEnter2D() { Destroy (this.gameObject);}
Collision:
uncheck the trigger box in unity
void OnCollisionEnter2D (Collsion2D col) {}
(also accidentally killed player by using Destroy (col.gameObject); need to learn parameters correctly.)
Lunch plans:
Do the score thing, including UI.
Tomorrow+'s plan:
- Make kill floor.
- Make player death function that calls a reset button.
- Spawn an enemy that walks around the right platform.
- Make sure flowers do not collide with enemy (likely adding if tag to the collision function)
- Allow player to kill enemy by jumping on it.
- Trigger player death if player collides with enemy.
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