Monday, June 1, 2015

P2D1

Reviewed how to create simple player control.  This should be a lot less complicated due to lack of jumping/ground detection.

Made a sprite.

Set up new project.

Achieved player movement in 8 directions.


Phrases used:

if(Input.GetKey (KeyCode.A)&&Input.GetKey (KeyCode.W) )
        {
            GetComponent<Rigidbody2D>().velocity = new Vector2 (-speedForce, speedForce);
        }

 

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